Showing posts with label "Journey Into Imagination". Show all posts
Showing posts with label "Journey Into Imagination". Show all posts

Monday, July 12, 2010

The Art of Imagination

You may have noticed that one thing I have not included in Part 1 of “A History of Imagination” is the more iconic artwork displayed in many a pre-opening publication. Showcasing artwork created to illustrate the abstract concepts displayed in the original version of this signature attraction, this 3rd in desktop The E82 Project also contains the playful and mischievous first sketches of the impish baby dragon that would eventually become Figment. The background is inspired by the triangular panels of the pavilion’s glass pyramids.






4x3 - Imagination Art


Full Screen


16x9 - Imagination Art
Wide Screen

Display Instructions: Select the proper screen ratio (Full or Wide Screen) enlarge to original size and apply as Desktop Background, then “Fit to Screen.”
Finally all Desktops are designed to fill the screen so please display with an Auto-Hide Taskbar.

Tuesday, June 29, 2010

GATHER, STORE, RE-COMBINE A History of Imagination (Part 1)

When you’re a creative entity like WED Enterprises, (now Walt Disney Imagineering), your instantly described as one the most imaginative organizations on the planet. The Walt Disney coined word “Imagineer” has Imagination in it! So to begin a history of an attraction called “Journey into Imagination” one feels like the man painting a picture of a man painting a picture. The history behind this expansive pavilion is, in many ways, describing the process for which the attraction created. A dramatization of imagination for imagination’s sake. (If you’re getting dizzy from all these circular sentences, so am I. Before we both get sick from this process of infinite regression I should stop somewhere and start our story.)
Tony Baxter, fresh-off of his first thrill attraction, Big Thunder Mountain Railroad, quickly began exploring several new concepts. One such concept would eventually become the most successful “unused” project in the history of Walt Disney Imagineering. Discovery Bay was described (by Tony himself) as “a once only place in time.” Situated on the northern-most banks of the Rivers of America it was to be the kind of place in which Mark Twain, Jules Verne, and H.G. Wells would cross-paths, and probably even call home, Discovery Bay would contain several attractions themed to technological flights of fantasy of the 19th century. The list of attractions contained in the new land were, a flight simulator on the Hyperion airship from Island of the Top of the World, an underwater restaurant where one could dine in the Nautilus while Captain Nemo plays his pipe organ, an elaborate- and thrilling – Spark Gap Electric Loop Coaster, and a carousel theater audio-animatronics tour de force “Gallery of Illusions” in which an eccentric professor shows off his latest discoveries and inventions. Unfortunately, the film Island on Top of the World, which had served as the inspiration for the land’s centerpiece attraction, the Hyperion flight simulator, “tanked” at the box office. This coupled with the extravagant plans and budget projected for this new land, all but conspired to bring about the downfall of this radical new concept. But truly great ideas never die at Imagineering, and Discovery Bay would resurface time and time again in new and unexpected ways.

Imagination History 01

A Successful Failure
Much of Discovery Bay’s “success” is attributed to the many ways it was recycled over the next two decades. The failure of this new land eventually “sparked” into the Coral Reef Restaurant at Epcot, the entirely new concept for then EuroDisney’s Tomorrowland renamed Discoveryland, and certain elements certainly would apply to the design of Port Discovery for Tokyo DisneySea.

Imagination History 02 - Discovery Bay


After working on a rejected approach for The Land Pavilion at EPCOT Center, Tony quickly turned his attentions to the Kodak pavilion next door. Kodak had only one request for their Future World exhibition, “They wanted something that would be very imaginative.” So we said: “How about doing a pavilion on imagination,” Tony recalls. Beginning to develop the ideas of such a vague notion as imagination was no easy task.
“It was a fun time, and a real challenge, because we had to figure out what Imagination is. It took us six months to come up with a simple thing: “You gather, you store, and you re-combine.” […] Whether you are a writer, or a scientist, or an artist, or a teacher, or someone making a cake, it is the same thing: “gather, store, and re-combine.”
The visual metaphor Tony used to convey this principle to the audience was an inspired invention known (unofficially) as a Dreamcatcher. “Essentially, the Dreamcatcher is a giant vacuum cleaner floating through space” said Steve Kirk, art director for Journey into Imagination. The Dreamcatcher flies through space collecting sparks and storing them in its idea bag, and some of those sparks are re-combined to create something new, in the case of our story; a literal figment of imagination.


Imagination History 03


In order to introduce Dreamfinder, Figment, and the Dreamcatcher, Tony and his team developed the use of a turntable in which the vehicles would lock into one of five identical scenes, and then unlock (like the chains in a cogwheel) to go around the rest of ride positioned around the turntable.

Imagination History 04

This “stationary” scene was a master stroke of genius that has not been repeated to this day. What is even more impressive is that this level of sophistication was achieved by a relative novice. Tony Baxter had only one completed project, Big Thunder Mountain, before Imagination and this fact is a testament to the genius of his team, and the engineers involved with this project. The rest of the Ride featured an exploration into the more creative endeavors of imagination: the [Visual] Arts, Literature, Performing Arts, Science and Technology, and finally Image Technology.

A Turntable of Controversy
Over the years many rumors have surfaced in regards to Imagination’s turntable. It is this historian’s educated opinion that most if not all of these are completely fabricated. One such rumor is that the reason for its removal was due to its in-operation on a daily basis. The original Journey into Imagination ran successfully for a period of 15 years (from 1983-1998). One wild rumor speculates that the turntable was slowly screwing itself into the ground. This would require a large amount of industrial mining equipment to be installed on the bottom of the turntable. In addition, the grinding would have cause major damage to the concrete foundations that could not be corrected in the amount of time taken for the conversion between the original and second versions of the ride.


Dreamfinder and Figment Sketch (Nebula effect)

The Beginnings of Dreamfinder
As part of the original plans for Discovery Bay the “Gallery of Illusions” was to be hosted by inventor/discoverer Professor Marvel, a “Santa Claus-type, who is wise and older and knows all great things-a great thinker” as Tony described. In one pivotal scene, the professor demonstrates his domestication of dragons. Toward the end, he’s seen holding a newborn green baby dragon. This image would later serve as the inspiration for the Professor’s sidekick.

The Birth of Figment
“I was watching Magnum PI […] on TV. He was in the garden and the butler, Higgins, had all these plants and they were all uprooted. It was a mess. Magnum had been hiding a goat out there and the goat had eaten the plants. Higgins said, ‘Magnum! Magnum! Come out here! Look at this! Something has been eating all the plants in the garden.’ And Magnum says, ‘Oh, it’s just a figment of your imagination.’ And Higgins said, ‘Figments don’t eat grass!’
I thought, ‘There is this name, the word ‘figment’ that in English means a sprightly little character. But no one has ever visualized it, no one had ever drawn what a figment is. So, here is a great word that already has a great meaning to people, but no one has ever seen what one looks like.’ So we had the name that was just waiting for us to design the shape for it.” – Tony Baxter
And thus, Figment was born, this slightly crazy, child-like baby dragon with a one-second attention span was first illustrated by Andy Gaskill, and the rest is history.


The pavilion itself started its design phase a full year later than its Future World Neighbors. However, it was still slated to be one of the opening day pavilions of the park. While the Pavilion opened, with the rest of the park on October 1st, 1982, (ok, only the Image Works was open and five days later Magic Journeys) the centerpiece attraction was “ready to go, everything was running and they made the call that the show was not perfected enough to guarantee the reliability they wanted,” Baxter said. However, considering that EPCOT Center’s opening day was (in this writer’s opinion) worst than Disneyland’s “Black Sunday,” Imagination was probably just as ready on opening day as the rest of the park. 1 Conversely, considering the unreliability of all the attractions during those first few months upper management was probably wary to add more fuel to the fire that was opening day.
With the extra time, Journey into Imagination opened on March 5th 1983. Although not without its’ own set of unique problems, most operational issues stemmed from the loading and unloading belts. Loading was performed on a stylistically beautiful but problematic curved belt. Unloading was difficult at best. Due to irregular intervals, the vehicles and the belt could not synchronize properly. Eventually, Unload was performed without a moving belt.
From the first day it opened, the Journey into Imagination was one of the most popular attractions in the park. Excluding the morning rush at Spaceship Earth, Imagination had the longest wait time of any attraction in the park. Forty-Five minute wait times were common, and the extended queue was always kept up. Ironically, the popularity of the pavilion was entirely unexpected or planned for. As David Koenig put it…
“Disney executives had always acted embarrassed about having an EPCOT pavilion devoted to a lightweight, non-scientific topic like imagination and starring a cartoon dragon. So, in publicity for Future World, Disney had always touted pavilions on ‘energy, transportation, communication and other topics for tomorrow.’ Imagination, the park’s surprise sensation, was always ‘other topics’.”

JOURNEY INTO IMAGINATION
SCENE BY SCENE
Described by Richard R. Beard

Scene 1 – Flight into Imagination

We get off to a flying start as we speed through the universe; that is what we think is happening. In our seven-passenger vehicle, we are actually moving in a large circle, with our Audio –Animatronics host Dreamfinder flying along with us in his own dream-gathering vehicle. This thirty-two-foot contraption is a wacky conglomeration of a bagpipe and blimp, furnished with oar, propellers, pulleys, and dials, a Rube Goldberg type of contrivance.
Drifting past Dreamfinder’s vehicle as it flies through the universe are animated “glows” representing ideas and inspirations. As our idea-gathering expedition begins, these glows are sucked up into the machine, which sends out puffs of smoke, jiggles, bangs, and bleeps as it stores the precious stuff of dreams. We are collecting these materials to take home where they will be recombined to make new things- inventions, stories, songs, pictures, all the cunning contrivances of the imagination.
Our host Dreamfinder, a professorial type who helpfully explains and interprets what happens on the ride, seems pleased to see us and welcomes us (“So glad you could come [along]”), then turns to more pressing matters.
Notes are gathered from the air; sounds, shapes, and colors are sucked in. A combination of “horns of a steer, royal purple pigment, and a dash of childish delight” conjures up Figment, a little dragon. Figment is a spontaneous creature, full of energy and childlike wonderment. He is an ever-receptive sponge, soaking up everything he sees around him. Having never been told by an adult that he is incapable of doing this or that, he thinks he can do anything-and he is not far wrong.
“Can I image, too?” ask Figment. Can h! A passing rainbow is vacuumed up, and is transformed into a paint set for the dragon.
Ghostly shivers, goblins, and witches are ingest, to feed the darker side of the imagination, and then, in turn, the symbols of science and mathematics-prisms and gyroscopes, numbers and letters-until at last a bell signals that the idea bag is full, at least for this excursion. However, Dreamfinder assures Figment that we’ll never run out (“One new idea always leads to another”) as we cruise into the Dreamport.


Imagination History 05


Scene 2 – The Dreamport

In a vast, busy storeroom-representing the brain-the booty of our expedition is being unloaded into appropriate containers: jar, drawer, cartons, a boiler-cumowashing machine called the Imaginometer.
The storeroom may strike us as being disordered-in the science are, the helium holder is floating away, and lead burst the bottom of a metal container-but there is an appropriate place for everything. Deep thoughts, for instance are stored in a diving bell.
Lightning bolts crackle in the nature section, while the “winter days” crate chatters with cold and morning mist wafts from an atomizer. Sound effects are stored in a filing cabinet whose drawers pop open to emit an assortment of uncanny creaks, chirps, groans, and buzzes. Theatrical material is stored in a big trunk equipped with applauding hands; musical notes hum and twitter in an oversized birdcage.
From the Dreamport, our ride takes us into a series of spaces where the elements that were gathered and stored are recombined, each area featuring a new twist on a familiar theme-the very essence of imagination.

Scene 3 – The Arts

In the realm of “Art,” Dreamfinder is painting and opalescent mural with a optic-fiber brush; farther on, a fantastically shaped, pure white forest-garden takes color under shifting caressing lights, while mirrors reflect and distort the other-worldly mindscape.

Imagination History 06

Scene 4 – Literature

In “Literature,” the Dreamfinder plays the console of a giant typewriter from whose volcanic top letters explode, the drift down as words into a book. Words like “tumble” of course tumble, and trembling words tremble, and once in a while a word like “genie” or “fairy” escapes and floats off to wherever genies and fairies go.

Scene 5 – The Performing Arts

On one side of the “Performing Arts” are the accouterments of stagecraft: we hear applause, laughter, music and see the glare of klieg lights. On the other side are backstage tools: costumes, scenery, [and] makeup.
Figment is still trying on costumes as the two side merge to perform what might be described as the dance of the laser beams, which flows from ballet to cancan, from precision high kicks to acrobatics.
We crash through the star-studded dressing room doors and, in the twinkling of an eye, the stars turn to mathematical symbols in a clever bridge to the last area, that of “Science.”
Scene 6 – Science and Technology
In the center of a rotunda Dreamfinder stands at a console, manipulating and bank of screens designed to show how the arts of science and technology have given us the tools to explore realms we cannot see with the naked eye. Covering biology, botany, minerals, space, and man, Dreamfinder’s many-splendored machine has the ability to see far (the heavens) and near (microscopic organisms), to speed up (the growing process of a plant) or slow down (the movement of human muscles).
Figment, eternal imp, get caught in the machinery and is stretched, compressed, slowed down, and speeded up, recovering just in time to tar in the ride’s grand finale, arrived at down a spiral of motion-picture film.

Scene 7 – Image Technology

In a gentle reminder that with a little imagination we can all be what we want to be, Figment poised in the center on a film reel, does his last little dance. Around him, filmed images of our indefatigable little guide, variously garbed as an astronaut, and athlete, and actor, a scientist, join him in synchronous song and dance

Imagination History 07

The Musicology of Imagination
In the case of “One Little Spark” and the musical themes created for the ride, this is probably the first used of multiple compositions within an Omnimover style attraction. Unlike many of its predecessor attractions (it’s a small world, Pirates of the Caribbean, and The Haunted Mansion) the Journey Into Imagination does not used the “Small World Technique” (my term) of one minute looping of a singular theme in multiple variations. Instead, it employs the first ever use of an innovative technique of transitional sound effects from scene to scene. In Journey, it’s important to note where music is NOT. There is no melodic score in the Dreamport, neither in most of Literature, nor in Image Technology. The result of this ever changing soundscape, is that the attraction’s narrative is allowed to function on its own terms, instead of anchoring it to its ride system. This in-turn makes the Journey (musically speaking) a much more interesting and cinematic attraction. It also enables the attraction to reach a musical climax like few Omnimovers have achieved before or since.

The Magic Eye Theater

3-D film is nothing new to Walt Disney Productions. In 1953, long before Disneyland opened, Disney had produced the first animated films in 3D, “Adventures in Music: Melody” and “Working for Peanuts”. Both films would later be shown at the Mickey Mouse Club theater as part of “The Mouseketeer 3D Jamboree” opened in 1956. Unfortunately, this is where films in the third dimension would stop until 25 years later with opening of EPCOT Center.
Magic Journeys, is arguably the most usual and certainly one of the most forgotten films in theme park history. In fact, very little is known about the film today. Only the title song has survived in the public consciousness. Directed by Oscar® winning director Murray Lerner, the film is an exploration of the free-flowing imaginations of children. The following is the longest description/review of the film (by Karen Cure, 1983) that has survived…
“Beginning with a handful of children racing across a meadow and gazing at clouds, it also brings a frothy pink-and-white cluster of spring blossoms right to the tip of your nose. The sense of proximity is so realistic that more than one visitor reaches out to touch them. Dandelion spores float through the air, turn into stars, and are then transformed into a sun whose rays become water right before your eyes. In another scene, a child’s kite changes from bird to fish to a whole school of fish, to a flock of birds, bird wings, the flying horse Pegasus, a real horse, and then a spirited steed on a merry-go-round. The brass harness ring of the carousel horse floats out to the audience, tempting all to try and catch it. Then the ring itself turns into a moon, then bats, then frightening witches and their masks and finally the Sphinx.”
Noted “bloggist” and Imagineering Analysis, FoxxFur in an article describing the adult nature of the fairytales depicted in Fantasyland (Magic Journeys’ final venue) had this humorous remark…
“Accounting for Snow White, Mr. Toad’s pin up girl and hellish ending, 20,000 Leagues Under the Sea’s terrifying giant squid, and nudity on Peter Pan mermaids, Fantasyland 1971 offered the highest number of attractions inappropriate for children than anywhere else on property! (If you want to go for the hat trick you have to jump ahead to 1987 when Magic Journeys played in the Mickey Mouse Revue theatre where the number of inappropriate attractions jumps from four to five because, as we know, Magic Journeys isn’t appropriate for anyone.)”

Despite its treatment of the subject matter, Magic Journeys demonstrates several technological advances in cinematography. The film’s opening and closing titles were the first to used computer generated images in 3-D. In order to receive greater clarity of the image, the film was also shot at a high 36 frames-a-second (rather than the standard 24). Most importantly, the film was the first to use the Walt Disney Productions’ “Disney 3-D Camera Rig.”


Imagination History 08


Disney 3D 101

The key to three dimensional (3D) photography is the successful approximation of human stereoscopic sight. In order to correctly accomplish this, two cameras must be set 21/2 inches apart. In addition, when projected the images must be correctly separated so that only the right eye will see the right image and only the left eye will see the left image. The problem with two cameras shooting so close to each other is that the housing and mechanics of each individual camera are much too wide to shoot 21/2 inches apart. Ever since the 1950’s, camera engineers have been plagued with this very problem. During that time, 3D rigs were devised that were both elaborate and clumsy. All of them focused on not only approximating human sight, but the appearance of the eyes as well. All rigs featured cameras joined together (in some fashion) on a horizontal plane. Not only was this impractically complex, but made shooting any 3D film next to impossible.
In 1980 while the EPCOT Center project was well under way, Steve Hines of Kodak was lent-out to WED Enterprises R&D to design a new method of shooting 3D films. Steve’s requirements for the new rig were as follows…
1. To have a rigid, light-weight structure
2. To support one stationary 65mm Mitchell camera and one which would be movable.
3. To have the use of wide-angle lenses of less 50mm focal length.
4. To mount the beamsplitter rigidly so it would not twist or vibrate during shots.
5. To be able to easily adjust the convergence of the cameras’ axes from infinity to 4 feet.
6. To provide easy manual or motorized adjustment of the interocular spacing without altering the setting of the convergence.
7. To provide graduated readouts of the convergence and interocular settings measured from the position of the nodal points of the cameras’ lenses.
8. To human factor the design of the rig for easy access to all control and readouts, and radius all edges for comfortable handling by the camera crew.
9. To provide fast and east attachment and removal of both cameras to the rig and of the rig to the fluid head.
“It was an ingenious concept, a triangular framework with one camera pointing straight down into a 45 degree partially silvered mirror and the other shooting horizontally out through the mirror. This “vertical” arrangement gave a narrow frontal area and could use wider angle lenses than those possible with conventional horizontal two camera systems,” said Lerner.
The Disney 3D camera rig was an industry standard until after the turn of the century and the development of RealD first used in 2005 with the release of Chicken Little. In addition, some current 3D Camera’s still use the Disney Rig’s basic design.


Imagination History 09


The Musical Journey

Music is so important to just about everything, but its importance was never more so appreciated and understood by a man that ironically possessed no musical ability; Walt Disney. In Walt’s time, everything began with a song. It sets the mood and tone of any dramatic work and it can also help tell a story. (A Disney invention.) One of the reasons why Journey Into Imagination has such a hold on the its audience a decade after its closing, is the memorable music of Richard and Robert Sherman, better known as “The Sherman Brothers.” Whether it is the ubiquitously exuberant synthetic tones of “One Little Spark”, or the playfully melodic “Makin’ Memories”, to the beautifully mysterious and thought-provoking “Magic Journeys,” each song perfectly described the feeling of each attraction long after the attractions cease to exist. The creation of these three songs was described in the Brothers book “Walt’s Time – from before and Beyond”…
Our biggest creative challenge at Epcot took us on a Journey Into Imagination – the pavilion that celebrates dreams, ideas, creativity and of course, the imagination. By the time we were done, we had created three different theme songs for the ride and its accompanying shows.
“One Little Spark” is the main them performed by the pavilion’s hosts Figment and Dreamfinder. These two delightful characters are on a never-ending quest, searching the universe of the imagination for new thoughts and ideas to bring back to their “Dreamport.”
We were also asked to write a poetic song that would accompany and enhance their state-of-the-art 3-D film. We came up with the title Magic Journeys, descriptive of the boundless imagination of the human mind.
Fresh from his Academy Award winning documentary From Mao to Mozart, filmmaker Murray Lerner was assigned by [WED] to create the film. During Murray’s stay in Los Angeles, Disney put him and his family up at the Beverly Hills Hotel, just three houses away from Bob, and before long their kids became best friends.
“Magic Journeys” turned out to be one of the most imaginative songs we ever wrote – celebrating the idea of everyday sights and sounds with an almost mystic wonderment.
To create the feel of three dimensions musically, we wrote a theme for the lyric and an ever-weaving secondary them to be played simultaneously with it. Both themes would glide on a rather complex ever-changing harmonic bass line known as a “circle of 5ths.” But maybe that’s getting a little too technical…
We loved Magic Journeys, because its state-of-the–art technology was used to make the audience appreciate what might be considered a “mundane wonder” – dimensional sight. As an interesting footnote to history, the film marked the very first use of 3-D computer imaging, in a striking title sequence that in itself cost nearly half a million dollars!
The film giant Kodak, who sponsored the Imagination pavilion, wanted a song to entertain the guest as they waited to enter the Magic Eye Theater where Magic Journeys played. Kodak’s business is all about making memoires. And with that thought in place, our song was on its way.
“Makin’ Memories”…accompanied a slide show featuring images that ranged from the earliest black and white snapshots to the latest innovations in color photography.
Basically, our song was a subliminal commercial pitch for Kodak – no doubt the “softest sell” in the history of singing commercials!

On a personal note, I really can’t express just how the song Magic Journeys makes me feel. It’s beautiful, haunting, inspiring and so much more. What I can say is while Walt had “Feed the Birds,” Marty Skylar’s favorite Sherman Brothers tune of all time is Magic Journeys … and its mine too!

IN OUR NEXT INSTALLMENT, We'll go upstairs and discover the Image Works and take a Space Odyssey with a few Intergalactic Movie Men.

GATHER, STORE, RECOMBINE: A History of Imagination (Part 2)

Sunday, June 6, 2010

Reflections

Wow, where did the time go?
I can’t believe it’s almost been a whole month since my last post! Where have I been? Well, in between dealing with PC problems (not my own this time), getting off “the Island”, health concerns, and keeping up with an active social life I haven’t been “blogressing” as much as I should. E82 has been on the back burner but it’s always in front of my mind. During my unintentional sabbatical, I’ve been thinking a lot about the structure of E82. Right now I’m in the process of outlining the next six months of work for the site. There are several “real world” events that are so closely related to the E82 Project that I’m using them as “due dates” for many segments of the blog.
Before we continue, I’d like to acknowledge the many followers that have embraced the E82 Project with their eyes, ears, hearts, and minds. I won’t repeat the comments that have been posted below, but I will say that I fully intent on enlisting the help of several followers that have pledged to do so. Starting right now…

E82 needs your help!
Have You Seen this Model Sheet?
I need a digital copy Extra Large, 300dpi scan would be perfect or 2x larger than my desktop wallpaper posts. (Preferably, without those purple things on top of it! :)

In unrelated news, EpcotMike was the first to be correct! We’ll continue our musical journey from the silliest pavilion to the most serious. JasonFlz will receive “rough daft” desktop concept, and EpcotMike will also receive a very special preview that hints to the scope of our next attraction… the Universe of Energy!
But wait, we still have only just scratched the surface of the wondrously whimsical Imagination pavilion. There’s a lot of history left to cover, and still being written.

Apparently, Learning from the Past Sometimes Means that You DO Repeat It!

Saturday, May 15, 2010

Re-Imagining the Journey

NEWS FLASH: Everything You’re Listening to Is Wrong!
Ok, well maybe not wrong but certainly incorrect. This was my thought process while dreaming up the Future World Soundtrack Series (FWSS). Whenever I would listen to the soundtrack of a certain attraction or a pavilion’s background music (BGM) I thought it was like I was listening to the actual soundtrack to a film; lots of “dead air”, starting and stopping abruptly, forensic editing, etc. (1.)
I thought that the best way to present the FWSS was to completely ignore the historical context of the subject matter, and speaking as a historian this was in and of itself a radical concept. (2.) I wanted to create a “Listening Experience”. SO WHAT if things were not exactly labeled the way things are in the WDI archives (3.), and who really cares if you play around with the order of things. It’s about the music!

Re-Writing History
Most of the things we acquire from the digital frontier have never been reviewed by a sound engineer. In many cases, they are taken directly from sound boards or WDI demos. These recordings are mixed and scored for very specific systems with highly specialized equalizing for a particular type of industrial speaker. Most of the music you’ll hear from the FWSS was never intended for personal use. In saying that, I’ve endeavored to create the best possible mixes of these beautiful recordings.


Production Notes (highlights only)

DISC ONE
2. Pavilion Atmosphere
The BGM of any location is intentionally designed for the guest to come in or out of at any moment. Musically speaking there is no starting or stopping point. That being said, my favorite part of this loop is found at the very end. The last version of the Magic Journeys theme is, for me, the most visual piece of the score. It triggers my most early memories of EPCOT Center when I first visited in 1986. (Keep in mind I was 5-years-old at the time.)
In order to add more “atmosphere,” I enhanced the BGM with the slightest amount of reverb to give the small orchestra arrangements a little more scale.
10. Electronic Philharmonic
This selection of music contained serious volume leveling issues rendering certain sections frustrating to listen to. Fortunately, I was able to master a few audio smoothing techniques and return (most) of the track to its former glory.
11. Makin’ Memories
Most of the tracks on Disc One require highly specialized noise reduction, this process is delicate and open to interpretation. Too much reduction and you lose vital information, as well as, scope. Too little reduction and you might as well just leave it as is. In order to be truly effective my audio program needs some time that should be dead air luckily I was able to find some on this track.
12. Magic Eye Theater
This track has the most dramatic “before & after” of any other piece on the collection. To date, I consider this track my greatest and most professional re-mastering job. My personal love for this song (and this version of it) was the driving force behind many hours of work for 3 minutes of dreamlike bliss. It was so dramatic that it served as a preview for FWSS launch earlier this year…







13. Magic Journeys
In a perfect world, I would have probably had the music only track for the whole show and done a traditional soundtrack here. Magic Journeys is my favorite Sherman Brothers song, and certainly one of my top ten in Disney History. The version presented on the official albums is wonderful, but as compared to the original it lacks the psychedelic qualities of the post 1970s film. (4.) This track is basically a single mix containing both the beginning and ending title song.

DISC TWO
1. FWSS – Main Theme
This was an immensely fun (and sometimes frustrating) piece to create. As is stated in the liner notes, it begins with the music of TRON (a film that one could consider THE trailer for EPCOT Center). Then it intermixes with the EXXON Logo Music, followed by New Horizons, the Epcot Entrance Fanfare, We’ve Just begun to Dream (Epcot’s Theme Song), and finally Omnisphere from Horizons with the Wormhole sound effects from TRON again. (I like bookends :)
My original plan was include a piece from every pavilion, but sometimes symbolism must be submissive to artistry. In this case, I wanted to convey the darker more serious nature of Epcot’s dynamic and innovative musical tone and you can’t express seriousness with Veggie Veggie, Fruit Fruits.
In the future, I hope to have this (and few other pieces of music like it;) set to video. So, if anyone wants to take a stab at creating the visions in my head let me know!
6. CAPTAIN EO –The JLH Mix (Or Captain EO and the Seven Sources)
This was the hardest mix I’ve ever done. Remember that the purpose of the FWSS is to create listening experiences. Captain EO soundtrack, as is, is extremely visual. The first half of the movie contains no songs. For this project, I knew that I wanted jump right into the music, but I definitely wanted the James Horner prologue (5.). This track took six sources to create. There are 3 in the first two minutes alone! It starts with the highly coveted preshow music, and contains the recently released Michael Jackson version of “We Are Here to Change the World” as well as the instrumental exit version of “Another Part of Me”.
I completed over 10 versions of this remix over a year period, and all to find the right version. What was the hardest part? Correcting Hooter’s mistake! That took months to work out. But wait, where’s the seventh source? Just recently (a few days ago) new recordings of the Preshow music have been made with substantially higher quality.
Oh well, back to the mixing board. Expect a new mix soon. Maybe around July 2nd? …

Formatting for the Future
One of the most challenging aspects of the FWSS was to define a style that would be both consistent and adaptable for subsequent volumes in the series. Many of the concepts initially conceived for one pavilion would not translate well to others. The FWSS is directly inspired by the Walt Disney Treasures and Platinum Edition DVDs. The final design draws from the original photography, architecture and color schemes for each pavilion, all of which will change for each future release.

Vision for Tomorrow
Each pavilion in the series is very different and as such will be treated differently. Containing roughly the same amount of material (90 minutes to 2 hours) for each release has been one of the goals from beginning. In order to accomplish this, the original material will either be edited or elongated depending on the attraction. Supplemental Features will be created to support shorter experiences while certain pavilions will be shortened to accommodate running length. I would say expect the unexpected.

What’s Next?
Even though its many months away
Here’s a clue…


Any guesses?
The first person to guess correctly and describes why get's a preview!


Footnotes:

1. If you’ve ever listened to a “music only track” on a DVD you know the feeling. It’s a nice bonus feature, but not exactly entertaining to the ear.
2. “Logic is the beginning of understanding not the end.” –Spock, Star Trek VI: The Undiscovered Country.
3. I for one have always hated the term BGM; you wouldn’t refer to the score of Star Wars as “background” for anything. I prefer to call it “Atmosphere” because that’s what it helps to create. For those of you who work in theme park or have had the experience of walk through one with the BGM turned off, you know how awkward that can be. (It’s kind of like being INSIDE a silent film.)
4. I’m sure this was intentional, for as much as Magic Journeys is a beautiful song, the movie itself is probably best left in the vault forever. More on this later on in E82.
5. The space music also acts a perfect transitional device with the rest of the disc. One of the things I obsess over is transitions from track to track. It’s sometimes the most important step in creating an album. During every step of the process, I’m constantly listening to the ends and beginnings of tracks to make sure it’s just right.

Thursday, April 15, 2010

The FUTURE WORLD Soundtrack Series

What if…?

It's a question Imagineers often use during every step when creating new experiences. It’s a question I often ask myself. At the heart of E82 is a vital and important question that serves as the drive for all the endeavors for this project and in fact The Project itself…
What if EPCOT Center was opening today?
I believe it’s one of the most thought provoking questions one can ask about a theme park that’s dedicated to the future and yet is fast approaching 30-years-old. What if John Hench, Marty Skylar, and Ray Bradbury were equipped with the technologies of today to realize their visions of the future? How would EPCOT be different? How would it remain the same? And how would it be presented to the world?
Today, Disney’s Marketing and Merchandise divisions are vast and expansive. We have over 10 completely different t-shirts for the Tower of Terror, there are art exhibits and events centered on just The Enchanted Tiki Room, and the Haunted Mansion appears to be getting a new album every ten years. This final example leads us to this question. What if "Disney Parks" released a new series of albums dedicated to the rich musical legacy of each of Future World’s pavilions? How would that look? And what would be included? Well, here is my attempt at an answer…


FWSS Imagination Front Cover

Welcome
to the
Future World Soundtrack Series.


This series is dedicated to the many composers that have penned life into EPCOT by writing the music of tomorrow. The Future World Soundtrack Series is an artistic expression of the soundscape of the Future. It’s not meant to be a literal archive of chronological sound cues, but rather a listening experience designed to take the listener on a symphonic journey into attractions past and present. In this series, very few things have been left untouched. In many cases, songs and score have been re-titled, re-arranged, re-mastered, or restored.
Our first Pavilion brings us to what was once called “the Fantasyland of Future World;” Journey Into Imagination has long rich and dramatic history, one that in the coming months will be exploring in depth here at E82. But for now, let us enjoy the wonder and whimsy of one of the most beloved Disney attractions in history.


The collection is broken down into two “Discs” (1.) DISC ONE is the original attractions of the Pavilion from 1982 to its completion in 1983. DISC TWO is a retrospective of the history and legacy of Imagination from 1982 until the present. The following is a track list of the two respective discs…

FWSS Imagination Disc 1
DISC ONE
The Original Journey


EPCOT Entrance Plaza
1. One Little Spark (3:30)
JOURNEY INTO IMAGINATION
2. Pavilion Atmosphere (15:21) 3. Flight into Imagination (4:06)
4. The Dreamport (1:04) 5. The Arts (1:17) 6. Literature (1:02)
7. Performing Arts (1:17) 8. Science and Technology (2:11)
9. Image Technology (2:21)
THE IMAGE WORKS
10. Electronic Philharmonic (4:42)
MAGIC JOURNEYS
11. Makin’ Memories (7:54) 12. Magic Eye Theater (3:12)
13. Magic Journeys (8:17) 14. Glass Atrium (16:29)

Download Disk One


FWSS Imagination Disc 2
DISC TWO
The Legacy of Imagination


1. FUTURE WORLD SOUNDTRACK SERIES – Main Theme (1:30)
2. ONE LITTLE SPARK – Ragtime (3:34)
3. ONE LITTLE SPARK – Instrumental (3:37)
4. MAGIC JOURNEYS – Official Album (3:30)
5. MAGIC JOURNEYS – Entrance Plaza (5:28)
6. CAPTAIN EO – The JLH Mix (9:00)
7. TRUE COLORS – Salute to Kodak (6:28)
8. HONEY, I SHRUNK THE AUDIENCE – The JLH Mix (5:01)
9. IMAGINATION INSTITUTE – The JLH Mix (10:03)
10. ONE LITTLE SPARK – 2003 Edition (2:09)
11. CHANGE THE WORLD – Tomorrowland 2055 (3:13)
12. ONE LITTLE SPARK – Entrance Plaza 2001 (3:01)


Download Disc Two

Reviews are more than welcome



Join us next week as E82 chronicles the evolution of the Future World Soundtrack Series and gives a glimpse into its future.

Monday, March 8, 2010

The Lost Classics

All artistic endeavors are in some way, large or small, a product of the times in which they are produced. In addition, we define ourselves by the art that we absorb, and in most cases the experiences we have as children create the longest-lasting impacts on the our means of expression, our outlook on life, and the legacies that we leave to our children. From the father that watches Star Wars for first time in his son’s eyes to the daughter who is told the story of Cinderella and knows that her mother believes in rising above ones circumstances, we all have experiences we want to relive again and eventually share with our children.

Multiple generations have now grown-up with the art of Imagineering, and in many ways, have attractions that identify their childhood experiences of coming to Disneyland and then Walt Disney World. Children of the 1950s often think of Peter Pan’s Flight or the Jungle Cruise as their most fond memories. The 1960s contain most of the landmark attractions that we today regard as masterpieces from the Enchanted Tiki Room to Pirates of the Caribbean, from the Carousel of Progress to the Haunted Mansion, this generation has seemingly no end to the praise and recognition it is given. The 1970s gave us the Country Bears and Space Mountain. The 1980s saw an explosion of activity, most of this was focused on the characteristically optimistic attractions of EPCOT Center. World of Motion, the Journey into Imagination, Spaceship Earth, and finally Horizons were all attractions the epitomized the cultural mindset of the age: with everything we know and everything we’re doing, Nothing Is Impossible. If We Can Dream It We can Do It!

Unlike the generations that preceded it, children of the 80’s have no unabashedly positive future worlds to visit today. The visions that shaped our perception of what the future could be, have been changed, ripped-out, covered-up or demolished. These are the “Lost Classics”. A once bright white-hot revelation of the future has dimmed to gray. But there is hope for the Future; the signs are everywhere, in film, merchandising, in architecture, color, and tone EPCOT Center is slowly returning. The classical look of the “Center” is gaining popularity all the time. As current attractions go out of favor, the Imagineers will look to the past to recreate the future. Although, nothing is ever as it was, what was can always return in new and exciting ways.

To the generation that grew-up with thinking it’s fun to be free.
And the children who chose their own flight back to the Futureport.

To those who believe true global communication is the key to understanding.
And especially to everyone who fell in love with an imaginative baby dragon and his creator
The E82 Historical Essay Series is greatly dedicated.

Dreamfinder and Figment Sketch (Nebula effect)

The

FutureWorld

SOUNDTRACK SERIES

Begins

3 . 25 . 10